![]() Reaper Leviathans are able to grab the Seamoth, dealing constant damage until it explodes or the Reaper releases it after about 10 seconds. ![]() Being struck by a Seamoth will force a Warper to teleport, aborting any attacks or actions they were about to make. Being hit by a Seamoth hard enough to damage the vehicle will generally kill smaller animals, and does moderate damage to larger creatures. Bumping into things at low speed is generally safe. ![]() Even harmless looking schools of small fish can be a serious hazard at high speed. The Seamoth has a hull integrity of 100, displayed in the HUD, which will decrease if it is attacked by hostile creatures, collides at moderate to high speed with objects, including Seabases, a Cyclops, Moonpool docks, many plants, and creatures both large and small, or is exposed to temperatures greater than 70☌, or exceeds its maximum crush depth (200, 300, 500 or 900 m for depth upgrades 0 through 3). Hostile creatures like Warpers, Ghost or Reaper Leviathans, or Crabsquid have a good chance of targeting a Seamoth that moving in only one axis, but strafing in two or three axes is can often evade them, perhaps because they cannot keep up with the greater speed, or their tracking is confused by the motion. Navigation in this mode is awkward, requiring the destination to be on the edge of the screen strafing in two directions, and in the corner for three directions, depending on the field of view setting in the Options menu. While the maximum speed of the Seamoth in any single direction is 11.25 m/s, strafing by holding multiple direction keys will increase its maximum speed to 15.9 m/s (2-directions) and 19.2 m/s (3-directions). Spoiler alert: The following section contains story related material.Īn Ion Power Cell can also be used to power it. At a speed of 11.25 m/s, this gives the Seamoth a straight-line range of 33,750 meters. A standard power cell, holding 200 units of energy, can power the Seamoth for 3,000 seconds. The pilot should be careful not to exit while quickly moving with dangerous creatures around, as the Seamoth may move away before the pilot can get back in, leaving them vulnerable to attack, or because the Seamoth might hit the player.Īs for its energy usage, the Seamoth consumes one unit of energy approximately every 15 seconds. When exiting while the vehicle is moving, the Seamoth will preserve its momentum and place the pilot behind it or in front of it. The Seamoth is an electric vehicle and requires Energy from a Power Cell in order to function. Several can be found in the numerous Wrecks in the Grassy Plateaus surrounding Lifepod 5, and two in the Seamoth Bay of the Aurora. The player must scan three fragments before acquiring the recipe. These can be crafted in a Moonpool equipped with a Vehicle Upgrade Console.īefore the Seamoth can be constructed, its fragments must first be scanned. It can be fitted with multiple upgrades and modifications that enhance performance and durability. Thus, if going forward and upward the maximum speed is 15.91 m/s (11.25 * √2) and if going forward, upward, and sideways the maximum speed is 19.49 m/s (11.25 * √3).Īs with the Cyclops and Prawn Suit, the Seamoth comes equipped with a locator beacon that produces an image on the HUD showing the distance of the vehicle from the player. The speed in any direction is independent of other directions and can be added together using vector addition. It boasts an omnidirectional propulsion system that allows for lateral and vertical movement that gradually increases to a maximum of 11.25 m/s in any single direction. Those you need to drive around for to get.The Seamoth is a small, versatile one-person submersible and spacecraft capable of sustained high-speed travel over considerable distances. Prawn's all but useless without the various arms. ![]() They're also far more common now than previous builds where they were rare as fuck. ![]() Gel sacks are a bitch to find if you don't know where to look. Getting the blueprints is one thing, getting the mats to craft it is another. Meaning plenty of people have simply not tried or made getting the submersibles a bigger priority. There's been threads asking where to park their cyclops to get in. Going into the aurora isn't as self-evident a goal as we might think it is. The large resource deposits spawn further out (except titanium in the crash zone) and walking to them would be excruciatingly slow in a prawn. There's no reason to build or get in a prawn before getting a cyclops to drive it around in. I'm wondering because looking at the global achievements stats, more people have gotten the Cyclops achievement than the Prawn Suit achievement. ![]()
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